ANALYSIS OF CANOE MODEL'S EXTENT OF SATISFACTION AND EXTENT OF DISSATISFACTION IN THE IMPLEMENTATION OF AUGMENTED REALITY LEARNING IN BALINESE SCRIPT

Gerson Feoh, Christian Tonyjanto, Rheza Paleva Wiryadikara

Abstract


ABSTRACT

This study aims to analyze the implementation of Augmented Reality (AR-Learning) in the learning of Balinese Script in elementary school age students. The Balinese script as one of the regional scripts that has become one of the regional writings to be introduced compulsorily to school children from elementary school through high school in the province of Bali. The conventional learning model introducing Balinese Script is often unsuccessful due to the lack of interesting process of introducing and learning the Balinese Script. For this reason, alternative learning methods using technology can be implemented, one of which uses Augmented Reality, or better known as AR-Learning. By utilizing Android-based smartphones, learning Balinese script will certainly be more fun for elementary school students. In this study, students of grade 3 SDN 1 B.B Agung used a case study in this research. For this reason, the Extent of Satisfaction and Extent of Dissatisfaction methods in the Kano model are used in the analysis of this study.The results of this study are the scatterplot of each satisfaction index and dissatisfaction index on the implementation of Balinese Android-based learning with Augmented Reality technology using the Kano Model to categorize the attributes of AR-Learning user satisfaction.
Keywords: Balinese Script, Augmented Reality, Extent of Satisfaction, Extent of Dissatisfaction, Canoe Model


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